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AI Insights · Timothy · January 2024

Top 5 Snake Games Performance in Ecuador Q4 2023

In Q4 2023, the top 5 snake games in Ecuador showed varying trends in downloads, revenue, and active users. Sensor Tower data provides detailed insights into their performance on a unified platform.

Top 5 Snake Games Performance in Ecuador Q4 2023

In Q4 2023, the top 5 snake games in Ecuador displayed diverse trends in downloads, revenue, and active users, as per Sensor Tower data. Let's delve into the performance of these games.

Snake.io - Fun Online Snake from Kooapps saw an impressive rise in downloads, starting from around 7.2K at the end of September and peaking at 25.8K by the end of December. The revenue fluctuated, peaking at $44 in mid-October and ending the quarter with $34. Weekly active users also increased significantly, beginning at 65.6K in late September and reaching 135.4K by the end of December.

WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced a peak in downloads in late October with 12.4K, followed by a stable trend around 4K to 5.3K towards the end of December. Revenue showed an initial peak of $41 at the end of September, tapering off to zero by the end of the quarter. Active users peaked at 70.2K in late October and settled around 48.5K by the end of December.

Snake Clash! from Supercent, Inc. had a notable increase in downloads, starting with around 913 at the end of September and surging to 14.8K by the end of December. The game generated minimal revenue, peaking at $1 in the final week of the quarter. Active users saw a significant rise, starting at 1.9K in late September and soaring to 21.6K by the end of December.

slither.io by Lowtech Studios LLC maintained a steady download rate, starting at 6.2K in late September and ending the quarter at 3.6K. The game did not generate any revenue throughout the quarter. Weekly active users saw a decline from 41.9K in late September to 31.7K by the end of December.

Snake Run Race・3D Running Game from Freeplay LLC saw its downloads peak in late November at 5.2K, before stabilizing around 4.8K by the end of December. Revenue was minimal, peaking at $7 in late November. Active users increased from 12.3K in late September to 18.6K by the end of December.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024